Modeling and Rigging project:
Overall, I got a lot of hot spots that I wasn’t super excited about. I thought the textures came out nicely, and I am excited about the quality that Octane provides with just an HDRI as the lighting kit. To create the astronaut, I really just modified a free model provided by mixamo under CCO to have a space helmet.
The camera was edited and animated through a simple target on the character’s helmet and align to spline on a circle spline that rotated around the character. I rendered out frames 1-90, and animated through frame 0-90 so the camera movement is a perfect loop.
The pillars were just cloned squares with some texture applied. Originally, I wanted them to be foreground elements but it was a little distracting. If I were to do it again, I would make the random variable a little bigger so half of the pillars are in front and half the pillars are behind the object.
Messing around with the character armature. C4d’s auto keyframe allowed me to pose the armature and scroll through then pose him again without worrying about all my progress being lost.
A quick render test through Octane using the default daylight lighting, just to make sure all the materials came through when I created the new obj.
modified an existing obj to send to mixamo’s auto-rigger in a T-pose. Original OBJ was provided under CCO by NASA. Messed around with some materials, but ended up hating the way this one moved so I scrapped it. The model was too clunky to be auto-rigged, and the main objective of this week was to learn how to auto-rig and animate quickly and efficiently.Weekly Renders: Octane Direct lighting renders freaky fast. 4 seconds a frame with Depth of field, 2 seconds a frame without. I could probably up the samples, but I think these images are turning out great.